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Made so far
a fox with orange fur
These are the game’s own models, not pictures of them. Drag one to turn it.
I built my own tools to make Moonrain’s art, using AI models that run on my own computer. I describe a thing in a sentence. It comes back as a realistically textured or hand-painted surface, which is posterized down to a fixed number of colours from the Moonrain palettes, then pixelized at about 64 pixels per metre.
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The sentence becomes a drawing.
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The drawing becomes a shape.
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The shape gets its surface.
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The surface is cut down to the palette and pixelated.
The world
In a nearly empty fantasy world, a handful of independent survivors contend with dangerous former people.
You survive, build, gather and fight, and discover goddess statues, silent sanctuaries and powers that require sacrifice. Nobody explains it to you. The history is there to be worked out from what you can see.
Who is making it
It’s my dream game: a big mix of everything I’d like in my own game from playing over the years, inspired by Elder Scrolls, Valheim, Enshrouded and others. I’m still working on what the game really is, and this page will grow as I build it.
